Designing an intuitive and enjoyable VR/AR experience
23'
UX UI Designer
Apple Vision Pro
Overview
With the release of Apple Vision Pro, the opportunity to create new interactions for
users led me to design an experience focused on Tennis, bringing the Set Winner app to
the AR/VR world.
Goal
The goal was simple: adapt the Tennis app I had already made to the Apple Vision Pro ecosystem, ensuring that the experience is intuitive and accessible to users, without causing fatigue and generating satisfaction in them. Yes... simple.
Main challenge
How might we create an immersive Tennis viewing experience without
causing user fatigue?


Process
I took my time learning all the fundamentals of VR/AR, both from Apple and elsewhere. I learned about sound design, gained a deeper understanding of motion design, and studied the accessibility rules for the platform.
Results
This helped me focus on creating an interface that maintained the essence of the app while adding valuable mechanics and features to the spatial design.


Outcomes
This was an exploration to understand Apple's new system, but
the results in terms of deliverables were.
80+
Designed screens
500+
Assets in the design system




